VR-Forces
The MAK ONE Multi-Domain Computer Generated Forces
Fill your synthetic environment with urban, battlefield, maritime, air, and space activity using this powerful and flexible computer-generated forces platform.
VR-Forces simulates the full range of domains that coexist as the whole earth - from the ocean floor to the elliptical orbits around our planet. Simulate your entities, their relationships to one another, the terrains they live on, the localized weather systems and the environmental effectors to meet your simulation needs.
MAK ONE is the simulation platform of choice by governments and system integrators around the world as they join disparate simulations into common synthetic environments.
Explore how VR-Forces fits into these systems by sliding through the illustrations below.
Key Features
Complex Coordinated Behaviors
Drag and Drop Entities, Pre-Configured Groups, Reactive Behaviors, Tactical Graphics, Runtime Scenario Merge.
Patterns of Life
Easily generate air, land, sea, space, lifeform and vehicle Patterns of Life using our own propagation models or import your own data, eg, ADS-B tracks, IFF data, TLE, etc.
Synchronization Matrix
represents your scenario or battle plan as a series of phases over time
Supports Coordinated Planning (Air, Land, Sea)
Allows unit and entity coordinated plans based on Phase/Time/Events or other conditions
Electronic Warfare
Multi-Threaded Architecture
The most significant change in this release happens under the hood of VR-Forces, where we've used a double-buffering technique to enable multi-threading. Now, VR-Forces applications can use all the available processors in the machine to do the hard work of computing entity state updates and interactions.
Runtime Scenario Control
Rapid tasking without drilling through menus, Favorites can be selected, Obscure commands can be hidden, Rapid search available, Big Icon mode for Touch Screen Displays
Complex Task Automation
Events can be set to have a wide variety of automatic/programmed or manual triggers, including Master Scenario Events Lists (MSELS) Injects and other quick-launch events.
Realistic Local Weather
Altitude Dependent Temperature and Pressure Models, Multi-Elevation Wind and Visibility, Turbulence, Blowing Snow, Icing, Localized Wind Corridors, Volumetric and Accumulating Rain, Deterministic Lightning.
Integrated 2D and 3D
Sceanraios can be viewed, edited, and controled in plan view and 3D perspective using the same rendering engine as the first person simulators.
Artificial Intelligence Under The Hood
Whether you need a threat generator for training and mission rehearsal systems, a synthetic environment for experimentation, or an engine to stimulate C4I systems, VR-Forces will provide intelligent behaviors and add lifelike patterns-of-life for your training or testing subjects.
Behavior Engine
Designed for organized construction of complicated and coordinated behaviors of units with different roles, parallel job execution, sync conditions, sequences and conditional tests.
Used for...
• Units with different roles
• Parallel job execution
• Sync Conditions
• Sequences
• Conditional tests
Terrain Analysis
VR-Forces' Terrain Analysis capability can be used to find groups of varying positions, oriented in a way that correctly face the enemy, which can then be applied to clusters for larger units.