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 VR-Vantage Stealth

MAK Releases VR-Vantage 2.7

The MAK team is extremely happy to announce the release of VR-Vantage 2.7. This is a major feature release that introduces significant improvements to VR-Vantage. Our previous release came out only in August 2020, but we have so much goodness to share that it’s time to do it again! The improvements can be grouped into several major areas: Performance, weather, virtual reality, user interface improvements, integrated BING maps, terrain, and CIGI. For a full list of improvements and bug fixes, explore the full VR-Vantage 2.7 release notes.


Performance is always a focus in VR-Vantage and this release saw some big performance improvements. Moving Models (entities) are now rendered using the indirect rendering pipeline. This completes our move from OSG-based rendering into a modern and high-performance pipeline, taking advantage of modern openGL indirect rendering with bindless textures. To better understand the performance characteristics of your scene, Tracy - a debugging tool that MAK engineers have enjoyed using - is now supported on Linux.


Simulation of your world is sometimes all about the weather. This release adds support for localized blowing sand and dust, as well as continued improvements to our blowing snow. Weather settings have been improved to use meteoritical units for rainfall intensity.

Localized wind, such as the downdraft from a helicopter, now affects procedural grasses. Procedural trees are also moderately affected by localized wind.

Virtual Reality

We’re continuing to improve our virtual reality and mixed reality environments. For customers who are using Varjo headsets, we can now use visual markers to line up masks for mixed reality environments. We have also fixed many bugs to improve the overall user experience.

User Interface Improvements

We spent a lot of energy this release improving the user interface of the Plan View Display, VR-Vantage’s 2D interface. In addition to adding new fonts and more readable displays, we have significantly cleaned up 2D drawing to declutter the screen, now only providing information that is relevant to users. Further, we have greatly improved display unit configuration, allowing users to configure specific display units per platform type so that aircraft can have altitude displayed in feet, but ground vehicles can have velocity measured in kph.

Mouse control over the 2D environment has improved as well. Users who zoom in with the scroll wheel can now have the map scroll under the cursor to match the behavior of more common web-based mapping systems.

Integrated BING Maps

If you are building your terrain from source data and would like to have a world-wide, high-resolution imagery layer, you can now pull imagery from Microsoft without having an additional account or paying additional fees.


VR-Vantage can now load .glb, and .3tz archive files, which tracks with emerging standards like 2D Tiles and GLTF.


We have been greatly improving our CIGI support over the last few releases, and this release continues that thread for customers driving ISR channels from VR-Vantage. Specifically, we have added support for Symbol Surface Definition, Symbol Text Definition, Symbol Circle Definition, Symbol Line/Polygon Definition, and Symbol Control Packets. For customers doing sensor acquisition, we have improved our Sensor Packet, added a component control packet for the sensor acquisition box, and expanded the Response and Sensor Extended Response Packets.

This release of VR-Vantage uses a new data build. This data build is also compatible with VR-Forces 4.9.

Feel free to share your questions and comments by connecting with our “engineers down the hall” at This email address is being protected from spambots. You need JavaScript enabled to view it., or explore the support resources available at