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VR-Forces 4.9 Splashscreen

MAK Releases VR-Forces 4.9

The MAK team is extremely happy to announce the release of VR-Forces 4.9. This major feature release adds many new features while making significant improvements to our visuals, performance, and content. The improvements can be grouped into several major areas: user interface, world simulation, atmosphere, air mission planning, ISR tracks, and underslung cargo loads. For a full list of improvements, including additional improvements to IFF (Mod5), path navigation, and other usability improvements, explore the full VR-Forces 4.9 release notes.

User Interface

In this release of VR-Forces, the 2D display will look significantly different. We have spent a lot of time decluttering our interface so that only information users need is displayed. Labels can now be configured for units appropriate for the platform, so aircraft can have their velocity noted in knots, while ground vehicles can be labeled using Kph or Mph. We’ve added in new measurement units, such as Latitude Longitude in Degree Decimal Minutes (DDM), as well as many new tactical graphic concepts for managing the air environment. These new tactical graphics include improved bullseye markings with range rings and new range/bearing measurement information displayed at the tip of the mouse pointer.

We’ve also added a new optional window configuration to VR-Forces called Scenario Controller, which lays out the display, making it easier for instructors to manipulate a scenario while it’s running.

World Simulation

VR-Forces has been able to simulate the planet for a very long time, but we have just added a whole world, date-specific magnetic model. This means that for any place on the planet, with any date in the next 5 years, you will have an accurate compass reading that accounts for the magnetic declination. Aircraft and ships can now be tasked to navigate using either true north or magnetic north headings, and aircraft tasked with following a magnetic heading will accurately follow the heading over long distances even as the true compass heading would change.


We have made many improvements to weather modeling in VR-Forces. It now models a full temperature and pressure gradient from sea level to the top of the atmosphere. Using local weather areas you can change the temperature/pressure anywhere on the planet. Additionally, we have updated our air models to allow aircraft tasking in Air Speeds (IAS, TAS, and MACH) such that an aircraft tasked to fly at 10k feet at 500kts Mag North IAS, will maintain the speed relative to the pressure, temperature, and wind, only the ground speed will change accordingly.

The atmosphere you create can be more complex too because VR-Forces now supports localized wind corridors, sometimes called wind lanes, as well as blowing sand and blowing dust areas.

Further, VR-Forces supports winds aloft. You can now divide your atmosphere into many layers, each with different wind conditions (speed and direction), which impacts aircraft flight when tasked to maintain airspeed.

We have even improved smoke in VR-Forces. Tactical smoke dissipation is now affected by precipitation and wind.

Air Mission Planning

For customers using our Move Along Route with Actions tasking to plan air missions, you will now see additional speed controls. This means that for certain segments of your trip, you can enforce specific speed restrictions that are then factored into the Time On Target planning.

ISR Tracks

For customers who want to visualize where vehicles have traveled over a long exercise, VR-Forces now allows you to configure vehicle track areas, which will maintain vehicle tracks indefinitely. The location of the tracks is transmitted on the network so it can be recorded by a Logger for after-action review, and provide consistency of visualization for late jointers. Instructors can manipulate (create and destroy) tracks in target areas to help train ISR operators.

Underslung Cargo Loads

VR-Forces helicopters can now be tasked to move cargo around the battlefield using underslung cargo loads. While we don’t model the physics of the rope, VR-Forces models the dynamic battlefield environments.

Feel free to share your questions and comments by connecting with our “engineers down the hall” at This email address is being protected from spambots. You need JavaScript enabled to view it., or explore the support resources available at