DI-Guy: Human Characters for Real-time Visual Simulation
Used throughout the Modeling, Simulation & Training Industry
DI-Guy Software Development Toolkit (SDK) is the engine that powers many of the best visual simulations in the industry. From the high-end image generators made by Rockwell Collins and Flight Safety to quick and dirty applications built using OpenSceneGraph and Unity, DI-Guy provides high-fidelity human characters that move realistically, respond to simple high-level commands, and travel throughout the environment as directed by the hosting visual application. DI-Guy character simulation is an integral part of all MAK’s visual applications, including VR-Engage, VR-Forces, and VR-Vantage.
Natural Motion
DI-Guy characters make seamless transitions from one activity to the next, moving naturally like real people. DI-Guy’s advanced motion engine ensures that each model’s behavior is lifelike and specific to the specified task. DI-Guy automatically creates natural-looking smooth behavior for its more than 2,000 motions and transitions, even when a character changes posture from one action to the next.
High-Performance, Efficient Toolkit
Whether you are a seasoned visualization professional or just getting started, the DI-Guy SDK will simplify and speed your task of adding life-like humans and animals to real-time 3D simulations, saving you time and money. The SDK allows you to work at a high level, concentrating on telling characters where to go and what to do, while the software and content handles critical low-level details such as: joint angle control and kinematics, smooth motion generation is derived from motion capture, graphics hierarchy management, load management, and geometry and texture files.